What to do with all that gold?

As players level up they start gaining greater amounts of gold per “adventure tier”,  at the rate of roughly from 10^0 to 10^3 at the top tier. This leads to the players quickly gaining far more gold than they could ever need for common goods, standard equipment and weaponry. What to do when that happens?…

Typical amounts of treasure to award in DnD 5th edition.

To get a sense of a typical DnD economy can be tricky, the following tables compiled by DM David can really help with this. The following table shows the wealth a party will gain over their career, to be divided among the PCs. The hoard values come from calculated averages. The value of a hoard…

Eliminating Flaky Players and Investing Players in Your Campaign

Players you don’t know personally online are prone to being flaky when it comes to showing up for sessions, at least until they have become personally invested in the campaign and the GM. Here’s a great tip to counter this I found on reddit: One way I’ve found for helping to eliminate flaky players, encourage…

How Long Should Your Sessions Be

First part quoted from post on stackexchange. In December, 2016, Mike Shea compiled the results of a survey of 6,600 Dungeons & Dragons Dungeon Masters. The survey inquired about a variety of subjects, including frequency of play and session duration. Frequency of Play More than twice a week = 1.9% Twice a week = 6.2%…

Speeding Up Combat

Combat can take a long time in tabletop RPG games, this may be a good or a bad thing depending on where you come down on the matter. But in most cases I think its safe to say that you don’t want combat to drag, you want to keep it action packed, flowing and exciting….